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Old Nov 19, 2006, 01:44 AM // 01:44   #21
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So you want to change the game because you can't do the missions.
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Old Nov 19, 2006, 03:27 AM // 03:27   #22
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GW is nothing but missions. There simply isn't anything else, the rest is just glue that binds them together.

The NF missions do a good job given that they don't introduce new concepts. Each mission is still unique.

But I wouldn't mind having more open-ended aproach to them, because I hate linear content. Factions was much worse at that.

Prophecies, despite many hating the runners, at least didn't force you to do the missions in exactly the same sequence every single time. Some missions are simply too easy or too boring, and doing them again at that very particular moment gets really old really fast.
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Old Nov 19, 2006, 03:28 AM // 03:28   #23
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Quote:
Originally Posted by JJ_Gee
What I suggest to solve this problem would be to introduce the resurection shrines, just at the beginning, so at least when you die you still have all of your hard work left standing.

This will not make the missions any easier as some may say as you will still of course have the death penalty on you, therefore it is still preferable not to die.
Unfortunately, I feel that will indeed make the missions easier (not all missions perhaps). The challenge of missions was that in order to complete it, team party cannot be wiped out (not even once). In addition, having res shrines will reduce the gameplay difference between quests and missions. Just my thoughts.
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Old Nov 19, 2006, 12:00 PM // 12:00   #24
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Quote:
Originally Posted by JJ_Gee
In my experience of playing the game, I personally find that the missions, or more precisely the way in which the missions work are probably the main flaw of the game.

Don't get me wrong alot of missions are fairly enjoyable, but there are some missions that are just insanely hard to beat, or too long, and you cannot progress through the game merely because of a badly made mission.

Perhaps what is the key downfall to the missions is the lack of resurection shrines, i.e. when you all die you fail, no matter how far through you have got. So you have just spent what could be over 30mins on a mission only to fail at the very last hurdle, then you must start all over again with nothing to show for your progress.

What I suggest to solve this problem would be to introduce the resurection shrines, just at the beginning, so at least when you die you still have all of your hard work left standing.

This will not make the missions any easier as some may say as you will still of course have the death penalty on you, therefore it is still preferable not to die.

I do not know what all of you think about this but feedback and other sugestions would be great.

Thanks
Even with DP, itd still be prety easy, as all the mobs youve already killed will be gone, and youd just have to stroll (leisurely if desired, no daner now) to wherever you were, and re-engage the mobs there, albeit at a lowered effeciency. If you have the rez shrines in-mission, you may as well add an "auto-complete" button for the mission, as anyone who would take more than 2 tries with in-mission shrines shouldnt bother playing the game. Bad idea, will never happen, just use the web, look for information on missions, how to beat them, what builds to use, ect.
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Old Nov 19, 2006, 12:16 PM // 12:16   #25
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lol, i dont normally post, it's usually enough to read the answers and agree with them, but this time...

i agree with the earlier points, you learn from where you died in the mission, you get the drops and experience from everything you kill up to that point, yet you want to have a res shrine for the mission????

you can make every single mission in NF with just heros and hench, and you can get master on them with the same party. this isn't a case of "ive heard from my fellow guildie, who heard from his mate, who heard from a friend of a friend that...." if i can get protector of elona and not used a single pug for any mission, and i'll point out there that i dont do a lot of PvP, and at best would regard my self as a competent PvE player, then with some simple changes to hero/your build then that point you died at and want that res shrine, will now become easy to get past and you'll wonder why you ever suggested this idea

/note signed x1000
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Old Nov 19, 2006, 05:45 PM // 17:45   #26
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Lol - This was actually a very crap idea - I didnt think about the fact that you couldnt lose a mission - duh!! All that really buggered me was the Naijun Quarters Missions - I hate it!!! Lol

Thnx for ur views though
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Old Nov 19, 2006, 09:19 PM // 21:19   #27
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/not signed

But I do agree that the missions are really bad. The level design stinks and the pacing is very bad. (exception of one or two missions).
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Old Nov 19, 2006, 10:49 PM // 22:49   #28
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So if a government agent was sent into a mob hide out, and the mob boss captured him and he failed his mission of trying to assasinate him, do you think the mob boss would just release him and let him try again? No, missions don't need to become explorable areas.
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Old Nov 19, 2006, 10:53 PM // 22:53   #29
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I love the missions. I think they're perfect.

I think the worst part of the game is the Heros utterly destroying the ability to create PuGs, but that's for another thread.
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Old Nov 20, 2006, 06:43 AM // 06:43   #30
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Quote:
Originally Posted by Series
If you beat 95% of a mission, you DO get something to show for it.

Drops.
Biggest laugh of my day, Thankyou.

If I get through 95% of a mission and then fail; I quit the game and do something else for a while. That's just the repetative nature of alot of the missions showing through. Killing the same groups of monsters over and over again is entertaining, but killing the SAME groups of the same groups of monsters all over again is just depressing.

Keep the game as it is, but take breaks more often. Even if you're definition of a break is switching characters.
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